Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A minotaur that has been recognized for their skill, leadership ability and intelligence is bestowed the title of 'overlord'. Basically the overlord rank is the minotaur equivalent to the human rank of general. Overlords plan all the battle strategies and whatnot, and unlike human generals, overlords sometimes willingly participate directly in battle in order to further inspire their comrades to perform their best. In addition, overlords wield crossbows in order to strike enemies from afar, especially enemies about to kill a comrade. These amazing qualities make these elites majestic sights to behold.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Rouser |
---|---|
Advances to: | |
Cost: | 69 |
HP: | 60 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Minotaur Overlord |
Abilities: | leadership, divine health |
battle axe blade | 11 - 4 melee | ||
crossbow pierce | 9 - 4 ranged |
Resistances: | |
---|---|
blade | 10% |
pierce | 20% |
impact | 20% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 10% |
Flat | 1 | 30% |
Forest | 1 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 40% |
Impassable | 99 | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |